Timer(207,600000,#PARAM2,0,0)
SendMessageToAll("Humans are attacking "+#PARAM1+" killing everything they see!",#MSG_CRITICAL)

If GetUserFlag(0,18)=1
SpawnMonster(1,#PARAM2,16,0)
SpawnMonster(1,#PARAM2,16,0)
SpawnMonster(1,#PARAM2,16,0)
SpawnMonster(1,#PARAM2,0,12)
SpawnMonster(1,#PARAM2,0,13)
SpawnMonster(1,#PARAM2,0,14)
SpawnMonster(1,#PARAM2,6,20)
SpawnMonster(1,#PARAM2,7,20)
Endif

If GetUserFlag(0,18)=2
SpawnMonster(147,#PARAM2,Random(0,18),0)
SpawnMonster(147,#PARAM2,Random(0,18),0)
SpawnMonster(147,#PARAM2,0,Random(0,20))
SpawnMonster(147,#PARAM2,0,Random(0,20))
SpawnMonster(147,#PARAM2,Random(0,20),20)
SpawnMonster(147,#PARAM2,Random(0,20),20)
SpawnMonster(147,#PARAM2,20,Random(12,20))
SpawnMonster(147,#PARAM2,20,Random(12,20))

SpawnMonster(174,#PARAM2,0,Random(2,4))
SpawnMonster(174,#PARAM2,0,Random(2,4))
SpawnMonster(174,#PARAM2,0,Random(12,20))
SpawnMonster(174,#PARAM2,0,Random(12,20))
SpawnMonster(174,#PARAM2,20,Random(12,14))
SpawnMonster(174,#PARAM2,20,Random(12,14))
SpawnMonster(174,#PARAM2,20,Random(4,6))
SpawnMonster(174,#PARAM2,20,Random(4,6))

SpawnMonster(175,#PARAM2,0,Random(4,6))
SpawnMonster(175,#PARAM2,0,Random(4,6))
SpawnMonster(175,#PARAM2,20,Random(3,6))
SpawnMonster(175,#PARAM2,20,Random(3,6))
SpawnMonster(175,#PARAM2,20,Random(12,14))
SpawnMonster(175,#PARAM2,20,Random(12,14))
SpawnMonster(175,#PARAM2,0,Random(12,14))
SpawnMonster(175,#PARAM2,0,Random(12,14))

SpawnMonster(176,#PARAM2,0,Random(3,6))
SpawnMonster(176,#PARAM2,0,Random(3,6))
SpawnMonster(176,#PARAM2,0,Random(3,6))
SpawnMonster(176,#PARAM2,Random(16,19),0)
SpawnMonster(176,#PARAM2,Random(16,19),0)
SpawnMonster(176,#PARAM2,Random(16,19),0)
SpawnMonster(176,#PARAM2,0,Random(12,14))
SpawnMonster(176,#PARAM2,0,Random(12,14))

SpawnMonster(650,#PARAM2,Random(16,19),20)
SpawnMonster(650,#PARAM2,Random(16,19),20)
SpawnMonster(650,#PARAM2,Random(16,19),20)
SpawnMonster(650,#PARAM2,Random(16,19),20)
SpawnMonster(650,#PARAM2,20,Random(3,6))
SpawnMonster(650,#PARAM2,20,Random(3,6))
SpawnMonster(650,#PARAM2,20,Random(3,6))
SpawnMonster(650,#PARAM2,20,Random(3,6))

SpawnMonster(653,#PARAM2,Random(5,7),20)
SpawnMonster(653,#PARAM2,Random(5,7),20)
SpawnMonster(653,#PARAM2,Random(5,7),20)
SpawnMonster(653,#PARAM2,Random(5,7),20)
SpawnMonster(653,#PARAM2,0,Random(3,6))
SpawnMonster(653,#PARAM2,0,Random(3,6))
SpawnMonster(653,#PARAM2,0,Random(3,6))
SpawnMonster(653,#PARAM2,0,Random(3,6))

SpawnMonster(654,#PARAM2,Random(5,7),0)
SpawnMonster(654,#PARAM2,Random(5,7),0)
SpawnMonster(654,#PARAM2,Random(5,7),0)
SpawnMonster(654,#PARAM2,Random(5,7),0)
SpawnMonster(654,#PARAM2,Random(5,7),0)
SpawnMonster(654,#PARAM2,Random(5,7),0)
SpawnMonster(654,#PARAM2,Random(5,7),0)
SpawnMonster(654,#PARAM2,Random(5,7),0)

SpawnMonster(525,#PARAM2,0,Random(15,20))
SpawnMonster(525,#PARAM2,0,Random(15,20))
SpawnMonster(525,#PARAM2,0,Random(15,20))
SpawnMonster(525,#PARAM2,Random(0,18),20)
SpawnMonster(525,#PARAM2,Random(0,18),20)
SpawnMonster(525,#PARAM2,Random(0,18),20)
SpawnMonster(525,#PARAM2,Random(0,18),20)
SpawnMonster(525,#PARAM2,Random(0,18),20)

SpawnMonster(177,#PARAM2,Random(10,14),20)
SpawnMonster(177,#PARAM2,Random(10,14),20)
SpawnMonster(177,#PARAM2,Random(10,14),20)
SpawnMonster(177,#PARAM2,Random(10,14),20)
SpawnMonster(177,#PARAM2,Random(10,14),20)
SpawnMonster(177,#PARAM2,Random(10,14),20)
SpawnMonster(177,#PARAM2,Random(10,14),20)
SpawnMonster(177,#PARAM2,Random(10,14),20)





Endif

If GetUserFlag(0,18)=3
SpawnMonster(1,#PARAM2,16,0)
SpawnMonster(1,#PARAM2,16,0)
SpawnMonster(1,#PARAM2,16,0)
SpawnMonster(1,#PARAM2,0,12)
SpawnMonster(1,#PARAM2,0,13)
SpawnMonster(1,#PARAM2,0,14)
SpawnMonster(1,#PARAM2,6,20)
SpawnMonster(1,#PARAM2,7,20)
Endif
Continue = 1